Your player level. Determines available skill points (4 per level). The laurel field is your prestige-point budget — pin how they're spent under Pin Skills below.
Attack damage bonus from your military rank. Check your in-game profile for your current rank percentage.
Extra attack damage from active battle bonuses — orders, alliance/sworn enemy, ethics modifiers, etc.
Soldier mode returns the single build whose net cost per 1K damage lands closest to this. 0 is break-even; negative means the build earns more than it spends. Ignored by Looter and Tycoon.
Battle loot Expected income from battle-loot rewards earned as a side effect of dealing damage. The three modes below value that income differently — hover each for details.
Set the Automated Engine level for each company. Engine income reduces daily net cost.

Pin Skills  0 / 0 SP 0 / 0 PP Set specific skill levels to lock them in. The optimizer will only adjust skills left on "Any". Pinned skill costs count against your skill point budget. The stepper below each tile pins prestige levels the same way, against your separate prestige-point (PP) budget — set above, next to Level.

Pin Gear & Consumables Lock specific gear tiers, ammo, or food. The optimizer will only choose among unpinned slots. Pin multiple items to explore builds around your current loadout.

Other Pins

Advanced — do not change this unless you know what you are doing.Total hours of combat to simulate. Damage and costs scale with this window. Leave blank for the default (18h pilled / 24h unpilled).
Change parameters